Adventure Lands Ishgard, the Holy See Jidoor, Aristocratic Capital Lindblum, Industrial Regency Zanarkand, Ancient Metropolis Midgar, City of Mako The adventure lands from Final Fantasy provide utility in specific decks, with the upside of a land drop after the adventure
1 Lucius the Eternal 1 Magnus the Red 1 Pink Horror 1 Heralds of Tzeentch 1 Noise Marine 1 Bituminous Blast 1 Deny Reality 6 (9) 1 Be'lakor, the Dark Master 1 Mortarion, Daemon Primarch 1 Bloodthirster 1 Keeper of Secrets 1 Let the Galaxy Burn 1 Drach'Nyen 1 The Horus Heresy 1 Mutalith Vortex Beast 1 Warstorm Surge 7 (1) 1 Lord of Change 8 (1) 1 Decree of Pain 9 (1) 1 Blasphemous Act 11 (1) 1 Blood for the Blood God
If youre intent on running Hullbreaker Horror, then you probably want a Mana Drain and an Ancient Tomb to help facilitate those big-mana plays
Since it costs three mana and suspends with three time counters, you generally wont be able to cast Inevitable Betrayal until turn six in most cases, but thats still fine depending on which card you get from your opponent