If you want to play a longer more mid-to-lategame style deck in Mono Red that interacts more with the table, well, it gets more challenging because it makes Mono Red's inherent weaknesses more glaring: subpar card draw and ramp, subpar answers to creatures, minimal options for enchantment removal, commander protection, and recursion, things that get more pronounced as the game progresses
With the help of Amulet of Vigor and the so-called bounce lands, Primeval Titan can be cast as early as turn two, instantly ramping you up to four mana and running away with the game
If you enchant a creature with Indestructibility after Humility has entered the battlefield, this creature has Indestructible because Indestructibilitys timestamp is newer than that of Humility
The rarest and most expensive cards in Magic are the ones that sit on the reserved list, but just because those cards are now a commodity doesnt mean players dont want to play with them