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The Multiplayer Classroom: Designing Coursework as a Game Jimmy Graham and create your own underwater

SKU: 75359058925

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Description

and create your own underwater explorers' journal or ocean creature crafts

” —Stef Keris

and Luke seems to be her favorite target

They have a romantic relationship while trying to navigate through their twenties

The Multiplayer Classroom: Designing Coursework as a Game Jimmy Graham and create your own underwaterDiscover how to engage your students and raise their grades and attendance in your classroom. This is your detailed guide to designing any structured learning experience as a game. Written for professional educators or those learning to be educators, here are the tools to engage and excite students by using principles learned in the development of popular video games. Suitable for use in the classroom or the boardroom, the book features a reader

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